Hands taking a small brass part apart at a workbench in a harbour shed, tools laid out on canvas

The method

Stop guessing. Find the bottleneck.

The bottleneck is rarely where everyone is looking. Five moves find it, one law at a time, through one made thing a week.

A grey utility cabinet in the dunes with a gull on top, a man walking the sand road past it toward the sea

Where it comes from

The Theory of Constraints, for product people

Every system has one part that decides how much it can do. Eliyahu Goldratt called it the constraint; Levitt, Coase and others named its cousins. Low Tide teaches that thinking through made things, one a week, so that you can find your product's bottleneck before you spend another quarter on the wrong problem.

See it in a sample issue

The five moves

Move 1

Name

Say what the thing really is, and what it is really for. Most bottlenecks hide behind the wrong name.

Tools: Value stream map, current reality tree

Move 2

Strip

Take away what you inherited until only what holds it up is left. Some of what you build is a habit from a team that no longer exists.

Tools: Evaporating cloud, Kingman's utilisation curve

Move 3

Find

Find the one step everything else waits for. Improving anything else is an illusion.

Tools: Five focusing steps with Little's law, fault-tree AND/OR gates

Move 4

Check

Check which business you are really in, and which part you only rent. The part you can buy, your rivals can buy too.

Tools: Wardley map, Levitt's what business are we in

Move 5

Price

Price the fix before you buy it. Exploit the bottleneck before you expand it.

Tools: Exploit before elevate, Meadows' leverage points, pre-mortem

The library

The laws

Every issue names one. After twenty issues you own twenty names for why things get stuck, and you can say in a meeting: this is Amdahl's law, speeding up that part can't help.

Name

Goodhart's law

Why a measure that becomes a target stops measuring.

Conway's law

Why systems copy the org chart that builds them.

The 90-90 rule

Why the last 10% takes the other 90% of the time.

Strip

Chesterton's fence

Why you learn why a rule exists before you remove it.

Gall's law

Why complex systems that work grew from simple ones that worked.

Path dependence

Why yesterday's choice limits today's options.

Find

Law of the Minimum

Why the scarcest ingredient sets the limit, however much of the rest you add.

The rate-limiting step

Why the slowest step sets the speed of the whole.

Theory of Constraints

Why improving anything but the constraint is an illusion.

Amdahl's law

Why speeding up one part can only help as much as that part's share.

Little's law

Why more work in progress means everything takes longer.

O-ring theory

Why one weak link drags down the value of every strong one.

The critical path

Why some delays cost nothing and others cost the launch.

Moravec's paradox

Why the easy-looking things are the hard ones for machines.

Check

Marketing myopia

Why companies misread which business they are in.

Jobs to be done

Why people hire a product for a job, not for its features.

Make or buy

Why the part you can buy, your rivals can buy too.

Price

Wright's law

Why each doubling of output cuts cost by a steady share.

Baumol's cost disease

Why handwork gets dearer while machines get cheaper.

Jevons paradox

Why efficiency can raise total use.

Brooks's law

Why adding people to a late project makes it later.

The planning fallacy

Why it always takes longer, even when you expect that.

One law a week

Free, every Tuesday, 4 minutes. Every claim sourced.

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